Starting with inserting meshes (spheres) to build up a simple blob of geometry, I use Move brushes to push and pull the shape into something more interesting.I also show how to set up a mouth bag using booleans and ZRemesher for cleaner topology, making it easier to refine the forms. To speed things up, I add surface details with custom brushes, giving the sketch more character and direction.The main goal of this session is to demonstrate a prototyping approach you can use to quickly block out concepts and explore design possibilities without worrying too much about polish.
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