SP101: The Complete Beginner's Guide to Substance 3D Painter!

SP101: The Complete Beginner's Guide to Substance 3D Painter!

Texturing doesn't have to be the part you dread

Stop guessing your way through Substance. SP101 is the structured, project-based course that teaches you a real system for taking any asset from grey mesh to finished render.

Built for where you are

Sound Familiar?

😵‍💫

"Painter feels like a labyrinth... I don't even know where to start."

📚

"I've watched 50 tutorials and still can't repeat it on my own asset."

🧩

"I can model and sculpt, but my renders still look flat and grey."

SP101: The Complete Beginner's Guide to Substance 3D Painter!SP101: The Complete Beginner's Guide to Substance 3D Painter!
SP101: The Complete Beginner's Guide to Substance 3D Painter!
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My name is Pablo Muñoz Gómez, and I'll be your instructor throughout SP101. This course is the result of years of teaching and refining a clear, project-based method that helps you understand texturing properly... not just which buttons to press, but the process behind the results. Whether you're going for stylized or realistic work, SP101 gives you the structure and confidence to get real results from Substance 3D Painter from day one

Course Modules

What exactly is in this course?

SP101 is divided into five core modules and a final bonus module, each designed to build your skills progressively while keeping things practical, fun, and project-based. You'll texture everything from stylised props to realistic objects, building your skills project by project. By the end you'll have a portfolio's worth of finished work and a solid, repeatable workflow you can use on anything you make want to make next!

Module
1

🪵 The Wooden Box

Create your first full project in Substance Painter by building a custom wood material. Learn essential tools, masking, layering, and rendering... plus save your own smart material for future use!

Module
1

🪵 The Wooden Box

Module 1 is where everything starts. You'll get properly comfortable inside Substance 3D Painter, then learn the concepts most beginners never quite grasp: baking and mesh maps, how Painter reads your model, the difference between smart and parametric materials, and why good UVs matter. These are the foundations that make everything else click.

Then you build. You'll create a wood material using the library to learn the workflow, then again completely from scratch so you understand every decision, turn it into your own reusable smart material, and present it with Painter's tools. The box is simple on purpose. The point isn't the box, it's the repeatable workflow you can apply to anything you make next.

Module
2

☕ The Moka Pot & Realistic Textures

Learn clean baking workflows and build realistic materials for the Moka Pot using masks, filters, and subtle details. Finish it off with a polished render in iRay.

Module
2

☕ The Moka Pot & Realistic Textures

The Moka Pot is where things get real. You're moving into polished, realistic surfaces, and it starts with baking done properly: single objects, meshes made of multiple pieces, and the exploded-bake method to avoid artifacts. These are the exact scenarios you'll hit on your own models, and getting them right is what makes everything afterward look clean.

Then you texture. You'll build realistic base metal from scratch, add separate plastic and brass materials, and layer in the subtle details that sell realism: brushed metal, anisotropic highlights, and worn, aged surfaces. You'll finish with wear and tear, while learning the most important lesson in realistic texturing: subtlety, and staying true to your reference. By the end you'll have a realistic metal workflow you can take into your own props and hard-surface work.

Module
3

🧝‍♂️ Stylised Character & Organic Materials

Refine your texturing skills with a stylised character project. Learn multi-texture workflows, subtle material detailing, advanced masks, and custom patches for final polish.

Module
3

🧝‍♂️ Stylised Character & Organic Materials

The stylized character is where it gets genuinely fun. You're texturing a full character, skin, fabric, a hat, and glasses, and reaching for tools most beginners never touch. The highlight is custom channels: subsurface scattering and translucency, the effects that make skin feel alive, give ears that warm glow when light passes through, and add believable tint to glasses.

From there you'll build up the subtleties, colour variation in the skin, ambient occlusion for depth, and HSL adjustments to fine-tune your palette, then finish with two bonus lessons on creating your own embroidery patches, both in Adobe 3D Sampler and entirely inside Painter. By the end you'll have a finished character and a set of advanced techniques that carry straight into your own character and creature work.

Module
4

🤖 Robot & Hard Surface Textures

Learn smart baking workflows, anchor points, and reusable materials while texturing a stylised robot. Add details with masks, decals, and custom paint for a polished, consistent result.

Module
4

🤖 Robot & Hard Surface Textures

The robot is where hard-surface texturing opens up, and where you'll be surprised how much detail you can add without touching a modeling tool. The base model is deliberately simple. Almost everything you see, the panels, the wear, the intricate sci-fi detailing, is created entirely in Painter, starting with baking normal details and setting up your core painted and bare metal materials.

Then the techniques that make this module powerful: blending materials with ID maps for precise control, building colour variation, creating your own smart materials and masks to reuse across the body, and going deep on anchor points to stack normal and height detail that integrates cleanly. It sounds advanced, and it is, but it's covered from scratch. By the end you'll have a hard-surface workflow you can take into your own props, weapons, vehicles, and mechanical work.

Module
5

🧝 Stylised Hand-Painted Textures

Create hand-painted stylised textures using simple brushes, masks, and custom strokes. Learn to build reusable materials and push detail with lighting, filters, and manual control.

Module
5

🧝 Stylised Hand-Painted Textures

Axecalibur, an axe set in a rock, shifts the course into stylized, hand-painted texturing. It looks completely different from the realistic projects, but that's the point: the same principles you've learned apply just as well to a painterly look. You'll start by building a reusable stylized base material and repurposing your smart materials into the other surfaces.

Then it gets hands-on. You'll push the stylization with manual painting, learning to build up hand-painted detail with intention and control your brushwork, hand-paint organic surfaces like the rock, and refine everything with baked lighting and layer instances. A bonus lesson covers Painter's stylization filters, with one caveat you'll appreciate: you learn to do it by hand first, so the filters enhance your work rather than do it for you. By the end you'll have a hand-painting workflow you can apply to any style you want.

Module
6

🚀 Exporting Textures & Rendering

Learn how to export textures for real projects, set up renders in tools like Marmoset and Stager, and apply your skills in a final test project with full creative control.

Module
6

🚀 Exporting Textures & Rendering

The final module is where your textures leave Painter and become finished, presentable work. You'll learn to export your maps properly and understand what each one actually does, create your own custom export presets, then render your work in Adobe 3D Stager and export for specific renderers like Blender, Unreal, or Marmoset. Whatever you already use, you'll know how to get your textures there and rendered.

Then the course ends with a challenge. You'll get a final project, a speaker, fully set up but with no step-by-step walkthrough. It's yours to texture from start to finish using everything you've built up. It's the moment the skills become genuinely your own, and you walk away with a complete pipeline from blank mesh to a rendered, portfolio-ready image.

Module
Bonus

🗺️ UV'ss

Learn a clean, production ready UV workflow for your models without overcomplicating the process. This module focuses on efficient seams cutting, UV packing, and setting things up properly for Substance 3D Painter… so your textures behave predictably.

Module
Bonus

🗺️ UV'ss

This bonus module covers the one technical skill that quietly makes everything else easier: UVs. It's the most technical part of the course and the only module where you won't texture anything. Here's the honest part: it's optional, since Painter can generate automatic UVs that usually work. But once you understand what UVs are and how to lay them out properly, your texturing becomes faster, cleaner, and far less frustrating.

You'll start with the core concepts and a simple workflow on basic shapes, then unwrap a real asset three ways: in Blender, in RizomUV (the dedicated tool Pablo recommends), and in ZBrush with UV Master, even connecting ZBrush and RizomUV for a smooth pipeline. Best of all, you don't need to be an expert in any of these tools. Everything is explained from the ground up, so you come away with UVs that make every project you texture afterward easier.

SP101: The Complete Beginner's Guide to Substance 3D Painter!

Why This Course Is Different

How is SP101 different?

SP101 isn't just another tutorial series. It's a carefully designed, project-based system that teaches you the core principles of texturing using Substance 3D Painter, from understanding maps and layers to building custom materials and rendering finished results.

Each lesson is structured to balance theory with hands-on practice, so you’re not just watching... you’re building real skills while working on actual projects.

01

Learn by doing step-by-step

Follow a clear path of hands-on projects that build your skills from the ground up. No guesswork, no filler, just real work that gets you results.

02

Built on real workflows

Go beyond tools and buttons. Learn to think through a full texturing workflow from start to finish, so you can repeat it on your own work without getting stuck.

03

Designed to make sense

Every step is explained in context, so you actually understand how Substance 3D Painter works, not just how to copy what's on screen. Real understanding you keep.

Student work

Work made by our students

These are students who followed the course project all the way to a finished render. Same asset, real results. Proof that the process works when you actually run it start to finish.

Let's do this!
Yariv Newman
Production Designer
Roberto Macchiesi
Kostas Petrou
Finn Teizel
Ricardo Ramos
Henri Virtanen
Henri Virtanen
Jo Chalmers
Aspiring Designer
Jo Chalmers
Aspiring Designer
Roberto Carlos de Paula
3D Artist
Luis Enrique Gutierrez Polo
Professional Photographer
Luis Enrique Gutierrez Polo
Professional Photographer
Thomas Kleine
3D Hobbyist
Sarah Welch
Artist
Sarah Welch
Artist
Tereza Palmonová
3D artist
Tereza Palmonová
3D artist
Tereza Palmonová
3D artist
Yariv Newman with Nechemia Shimansky Pitch Dev Studios
Production Designer
Francis Edwards
Finn Teizel
Ricardo Ramos
Yariv Newman
Henri Virtanen
Jan-Marke Manligas
Graphic Designer and 3D Artist
Jo Chalmers
Aspiring Designer
Roberto Carlos de Paula
3D Artist
Luis Enrique Gutierrez Polo
Professional Photographer
Luis Enrique Gutierrez Polo
Professional Photographer
Luis Enrique Gutierrez Polo
Professional Photographer
Sarah Welch
Artist
Sarah Welch
Artist
Sarah Welch
Artist
Tereza Palmonová
3D artist
Tereza Palmonová
3D artist

Is this for me?

Texturing is where your work comes alive!

It's the difference between a flat grey model and a finished piece that looks like it belongs in a game or a film. But getting there can feel like a wall, and a lot of artists quietly avoid it or get stuck halfway. If that sounds familiar, SP101 is for you.

It was made specifically for artists who want solid texturing skills without drowning in technical jargon or stitching together random YouTube tutorials. Whether you're just starting out or you finally want to understand Substance 3D Painter properly, this gives you the clarity and confidence to move forward.

This course is a great fit if:

✅ You've never opened Substance 3D Painter before
✅ You've tried it but didn't get the results you wanted
✅ You know how to model or sculpt, but texturing feels like the missing piece
✅ You want a clean, structured process that actually makes sense
✅ You're building a portfolio for games, animation, or stylized concept work

No other 3D tools required. Everything is explained clearly, and all project files are included so you can follow along and keep them afterward. If a few of those points sounded like you, SP101 was built for exactly where you are right now.

Join us today!
SP101: The Complete Beginner's Guide to Substance 3D Painter!

What Students Say

In their own words

From finding some Painter tools unintuitive, to understanding why they work
Super clearly explained, and it ramps up from basic to more advanced without you really noticing. The videos are short but cover everything you need. Pablo is a great teacher, and I went from finding some Painter tools unintuitive to actually understanding why they work the way they work.
Full testimonial
Sarah W.
Artist
Worth every penny invested
Each class is explained in minute detail and you can see the progress at every stage of the process. The level of growth and knowledge we can achieve in the end will certainly be able to open many doors in the market.
Full testimonial
Roberto Paula
3D Artist
The perfect entry to learn how to professionally texture
As a 3D hobbyist with no art school background, the way Pablo explains each step and function of the software is clear and easy to understand. SP101 was for me the perfect entry to understand and learn how to professionally texture, and to build the confidence to push my artworks even further.
Full testimonial
Thomas Kleine
3D Hobbyist
SP101 gave me the confidence to use substance painter the right way
I would not probably have learn the ins and out of substance if I had not taken this course. Thank You! Pablo for making this course.
Full testimonial
Jan-Marke Manligas
3d Modeler / Designer
The confidence and the knowledge to tackle different concepts in texturing
Substance Painter seemed like a labyrinth. I didn't know how to get started or from where. This course was very helpful, from exploring the very core aspects of the program to the more advanced, and gave me the confidence and the knowledge to tackle different concepts in texturing. The explanation of the various concepts is very clear and intuitive.
Full testimonial
Kostas
Kostas
3D artist
A community around demystifying these workflows
It took PMG to create a community around demystifying these workflows for the creative and the non-technical individual, from UVs to the final project presented in engine. It was only through SP101 that I was directly involved in the beta for the ZBrush to Substance Painter bridge and became a valuable resource for the developers.
Full testimonial
Yariv Newman
Yariv Newman
Production designer
This course finally showed me structure how I can work in Painter.
“I had a great time with the course! I was always just trying things out with Substance Painter, but this course finally showed me structure how I can work in Painter and I've been using this knowledge since. I think my texturing work greatly improved and I would recommend this course to everyone.”
Full testimonial
Tereza Palmonova
Tereza Palmonova
3D Artist
SP101 offers all you need for learning texturing
I joined The SP101 course cause I wanted to learn more about texturing and I had good experience from Pablo's other courses. SP101 offers all you need for learning texturing in one place and it builds step-by-step all skills you need for own projects.
Full testimonial
Henri Virtanen
Henri Virtanen
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SP101: The Complete Beginner's Guide to Substance 3D Painter!

Get access today!

Two ways to enrol

Core is always available, so you can start today. The Live tier adds group sessions with me when a cohort is running. Either way, you get the complete course.

START ANY TIME

Core

The complete course at your own pace, files and resources included. Instant access, yours for life.

Next Cohort – Coming Soon

Core + Live

Everything in Core, plus live sessions with your tutor while a cohort runs. Real-time work, with your questions answered as they come up.
Next cohort opening soon.
Join the list to be notified.

"What if I've tried other courses and still got lost?"

SP101 is structured differently. Instead of walking you through one specific result to copy, each module teaches the logic underneath: why materials behave the way they do, how the layer system actually works, what baking is really doing to your maps. Once that clicks, you're not following steps anymore. You're making decisions, and that understanding is what makes it transferable to your own projects.

Questions

Things people usually ask

Are the lessons subtitled?

Yes, every lesson has subtitles. The player also has a search that reads the full transcript, so you can type a keyword or a phrase and it takes you straight to the moment it was mentioned. That one's worth remembering for later, when you've finished the course and want to check a specific thing without scrubbing through a lesson looking for it.

Why not just learn from free tutorials?

You should, and I make plenty of them myself. The difference is what you're left with afterwards. A tutorial shows you how to make one specific thing. Every lesson here is planned to pack in as much as it can while balancing the theory with the practice, and the workflows are built so they don't depend on what's being sculpted… here the workflows are built so they don't depend on what's being sculpted, which means the character in the videos is the vehicle, not the point. You finish able to approach your own projects, not just able to repeat this one.

When does the course start?

It depends which option you buy.

Core has no start date. You get access the moment you buy it, go at your own pace, and keep it for life.

Core + Live is the same course on the same terms, plus live sessions that run on set dates when a cohort opens. Those dates are published before the cohort goes on sale, so you'll know them before you buy.

Core on its own does not include the live sessions.

Is there any support or feedback during the course?

Yes! You’ll get access to the SP101 private group in the Pablander Academy community, where you can ask questions, share your progress, and connect with other artists taking the course. It’s a great space to stay motivated and get help when you need it.

Will I get the project files?

Yes, all the models, resources, and example files are included. Everything you need to follow along with the lessons is provided inside the course.

Do I get lifetime access?

Yes! Once you join, you’ll have lifetime access to the course and any future updates. Go at your own pace, revisit lessons anytime, and never worry about losing access. Also you’ll be joining the private SP101 community to share your ideas, progress and solve any potential issues!

What software do I need?

All you need is Substance 3D Painter (any recent version). I’ll also show some optional tools like PureRef, Marmoset Toolbag, Blender and Substance 3D Stager for rendering but these are not required to complete the course.

Do I need to know ZBrush or Blender to follow the lessons?

No. I use a few different tools to support and demonstrate certain ideas, you don’t need to use or understand them to follow along. Substance 3D Painter is the only tool you’ll need to complete the course.

Is this course only for stylized work?

Not at all. The course includes both stylized and realistic projects. The goal is to teach you a clear texturing workflow that you can apply to any type of 3D work: games, film, concept art, or personal projects.

Do I need any experience with Substance 3D Painter to take this course?

Nope! SP101 was designed for absolute beginners. You don’t need to know anything about Substance 3D Painter  or even texturing in general. Everything is explained from the ground up.

SP101: The Complete Beginner's Guide to Substance 3D Painter!

Ready When You Are

This is where it gets easier!

Everything you need to texture with confidence is in here, structured, explained, and yours to keep for good. Start today, learn at your own pace, and finally build the skills to take any asset from grey mesh to a polished, professional finish.