3 Tips in Substance 3D Painter You Need To Know

3 Tips in Substance 3D Painter You Need To Know

In my video tutorial, I walk through three small but powerful Substance 3D Painter workflows I use constantly: using custom inputs in effects, building a single pass-through adjustment layer to quickly recolor and tweak materials, and using anchor points as grayscale references to drive targeted edits. These techniques are subtle, non-destructive, and they give you much more control over how materials behave and how easy they are to adapt later.

My Top 5 Tips To Work More Efficiently With Substance 3D Painter

In this tutorial, I’m sharing five useful tips in Substance 3D Painter that I use all to make texturing smoother and less frustrating. They’re not flashy tricks, just practical things like setting up better lighting, managing texture sets, organizing assets, auto-updating linked files, and polishing small surface details. Simple tweaks that really help keep your workflow focused and efficient

Do's and Don'ts when Sculpting

In this tutorial, I walk you through a sculpting workflow that keeps your sculpts clean, modular, and deliberate. Everything I describe comes from experience and long hours in ZBrush, tips that help you build strong foundations first, so detailing later becomes fast and satisfying. This is a process-driven guide: from blocking and foundations to the moment you start adding surface details.

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