Exploring ZBrush iPad with a Full Character

Exploring ZBrush iPad with a Full Character

Many people assume ZBrush for iPad is mostly for quick sketching. This guide is a practical counterexample: it shows how a full-body character can be built entirely inside the ZBrush for iPad app, starting from basic primitives, assembling body parts, refining topology, adding accessories, and finishing with a simple PolyPaint workflow.

The Quick Eye Trick That Makes Any Sculpt Look Finished

Eyes are the moment of connection in a character sculpt. A simple, well-painted sphere can turn a rough concept into a presentable piece without complex geometry, shader networks, or time-consuming setups. This workflow focuses on: quick PolyPaint, a few masking tricks to fake depth, and a reusable Z‑Tool eye you can drop into any project.

Is PolyPaint Worth It?

Is ZBrush Polypaint still worth your time? Short answer: yes, especially for stylised characters. Polypaint (vertex colour) is fast, forgiving and excellent for exploring colour, value and composition before committing to textures and baking. Below I’ll walk through a practical step‑by‑step workflow that gets you from a blank sculpt to a presentable, cohesive polypainted character you can export and render anywhere that supports vertex color.

All
Skill Level
Category
Software
Clear Filters
Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.
No results found. Please clear the filters and try something different.