Published
October 24, 2018

Multi-Eye ZTool

This video briefly explain how to use the Multi-Eye Ztool (a simple ZBrush mesh with sculpting layers) can be used to create eyes.

Multi-Eye ZToolMulti-Eye ZTool
Multi-Eye ZTool
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Multi-Eye ZTool
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Multi-Eye ZTool
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Multi-Eye ZTool
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Multi-Eye ZTool
Play Icon
Multi-Eye ZTool
Play Icon
Multi-Eye ZTool
Play Icon
Multi-Eye ZTool
Play Icon
Multi-Eye ZTool
Play Icon
Multi-Eye ZTool
Play Icon
Multi-Eye ZTool
Play Icon
Multi-Eye ZTool
Play Icon
Multi-Eye ZTool
Play Icon
Multi-Eye ZTool
Play Icon
Multi-Eye ZTool
Play Icon
Multi-Eye ZTool
Play Icon

The Multi-Eye ZTool is ZBrush tool that I made to quickly test different eye colors and shapes. The mesh of the eye has a few sculpting layers with options that can be combined and will give you a good starting point for the eyes of your character.

Examples of the Multi-eye tool

These are a couple of images created entirely with the Multi-eye tool. These images might not show the most realistic eye, but they could be used as a starting point for further refinement.

The polypaint from the layers was turned into a texture map using the ‘Create Texture from Polypaint’ option in ZBrush. The renders were created in Marmoset Toolbag.

AFFILIATE DISCLOSURE: This tutorial may contain affiliate links which means if you decide to make a purchase through a link, I may earn a small commission at no additional cost to you.
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Multi-Eye ZTool Transparency

Here is a one-page quick guide to help you set up a project for the Multi-eye tool. The PDF (which is included with the Multi-eye tool), shows you a 3 simple steps workflow to achieve a better transparency result when rendering the eye in ZBrush BPR.

Check it out
Multi-Eye ZTool Transparency