The Ultimate ZBrush Guide

The Ultimate ZBrush Guide

Learn ZBrush properly, once!

A step-by-step path through ZBrush for absolute beginners. Start today, move at your own pace, keep it for life.

Built for where you are

Sound Familiar?

‍🤯

"I open ZBrush, look at all those buttons, and close it again... it's just too complicated."

‍😞

"I can push clay around, but everything comes out blobby, like I have no control."

‍😫

"I've followed plenty of tutorials, but I still can't make anything on my own that looks polished."

The Ultimate ZBrush GuideThe Ultimate ZBrush Guide
The Ultimate ZBrush Guide
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My name is Pablo Munoz Gomez and I'll be your instructor throughout the UZG. This course is the result of more than three years of planning, testing and refining a step-by-step method that helps you understand how ZBrush actually works... not just which buttons to press, but the reasoning behind each decision. Whether you're completely new to 3D or coming from another program, the UZG gives you the foundations to build whatever you want.

Course Modules

So how does it all fit together?

Seven core modules in a deliberate order, where each new tool arrives at the moment you actually need it. Every part of the character is built a different way, so you cover ZBrush broadly without ever learning a feature in isolation. Four bonus modules go further once your foundations are solid.

Module
1

🏛️ The Fundamentals

This first module is all about the most basic but crucial concepts in ZBrush like the Pixol. Mastering this first step will allow you to get a deep understanding of how and WHY some tools work the way they do in ZBrush!

Module
1

🏛️ The Fundamentals

This first module is all about the most basic but crucial concepts in ZBrush like the Pixol. Mastering this first step will allow you to get a deep understanding of how and WHY some tools work the way they do in ZBrush!

Module
2

🧱 Blocking and Design

This module is all about setting our project for success. We'll focus on techniques that will allow you to create a good-looking 3D base that we can later turn into a polished sculpture!

Module
2

🧱 Blocking and Design

This module is all about setting our project for success. We'll focus on techniques that will allow you to create a good-looking 3D base that we can later turn into a polished sculpture!

Module
3

🗿 Sculpting

This module is where we'll dive deeper into some of the most powerful features in ZBrush. This will allow you to work your way up from simple primitive shapes to a cool 3D sketch all while developing your sculpting skills!

Module
3

🗿 Sculpting

This module is where we'll dive deeper into some of the most powerful features in ZBrush. This will allow you to work your way up from simple primitive shapes to a cool 3D sketch all while developing your sculpting skills!

Module
4

🧑‍🎨 Modeling

In this module, will depart from the more ‘sketchy’ sculpting methods to focus on a more controlled approach that will allow you to produce clean base meshes for your objects.

Module
4

🧑‍🎨 Modeling

In this module, will depart from the more ‘sketchy’ sculpting methods to focus on a more controlled approach that will allow you to produce clean base meshes for your objects.

Module
5

✨ Topology and Polish

At this point in the course, we should have a great sketch in 3D. In this module, we'll focus on polishing the surfaces and turn the sketch into a refined asset with clean volumes.‍

Module
5

✨ Topology and Polish

At this point in the course, we should have a great sketch in 3D. In this module, we'll focus on polishing the surfaces and turn the sketch into a refined asset with clean volumes.

Module
6

🪄 Detailing and Refinements

Now that we have a set of polished meshes with clean topology, we'll start to take advantage of the subdivision approach and begin our detailing process in ZBrush with some very cool techniques

Module
6

🪄 Detailing and Refinements

Now that we have a set of polished meshes with clean topology, we'll start to take advantage of the subdivision approach and begin our detailing process in ZBrush with some very cool techniques.

Module
7

➕ Additional detailing features

In this module, we are going to tackle some additional techniques for detailing different types of objects and we'll take a look at some processes that can be used in a variety of ways later on.

Module
7

➕ Additional detailing features

In this module, we are going to tackle some additional techniques for detailing different types of objects and we'll take a look at some processes that can be used in a variety of ways later on.

Module
Bonus 1

🖌️ Polypaint

In this bonus module, I will cover the core principles of Polypaint, its capabilities, and the entire workflow to create an interesting texture all within ZBrush.‍

Module
Bonus 1

🖌️ Polypaint

In this bonus module, I will cover the core principles of Polypaint, its capabilities, and the entire workflow to create an interesting texture all within ZBrush.

Module
Bonus 2

💡Posing and Rendering

In the second bonus module, I'm going to demystify the process of posing characters in ZBrush and I'll walk you through the entire process of rendering passes for compositing (using BPR in ZBrush)

Module
Bonus 2

💡Posing and Rendering

In the second bonus module, I'm going to demystify the process of posing characters in ZBrush and I'll walk you through the entire process of rendering passes for compositing (using BPR in ZBrush)

Module
Bonus 3

🧶 Working with FiberMesh

In the final bonus module of the course, we are going to take a look at the FiberMesh feature in ZBrush, how to create different fibers, and how to work with it (grooming).

Module
Bonus 3

🧶 Working with FiberMesh

In the final bonus module of the course, we are going to take a look at the FiberMesh feature in ZBrush, how to create different fibers, and how to work with it (grooming).

Module
Bonus 4

▶️ Additional Features (from live Q&A)

This bonus module is an archive of the Live Q&A Sessions discussing additional ZBrush features like BOOLEANS, DEFORMERS and DYNAMICS.

Module
Bonus 4

▶️ Additional Features (from live Q&A)

This bonus module is an archive of the Live Q&A Sessions discussing additional ZBrush features like BOOLEANS, DEFORMERS and DYNAMICS.

Why This Course Is Different

How is the UZG different?

The UZG is not a tutorial series. Tutorials are great when you need to solve one specific thing, but they assume you already have the base. This starts from the core principles of how ZBrush works and carries through to detailing, posing and rendering, without skipping the parts in between.

Every lesson pairs the reasoning with the doing, so you're not memorising steps you can't repeat. The goal is that you can look at a new project, work out how to approach it, and start.

01

The Ultimate ZBrush Guide

Step-by-step

With the systematic approach of the course, you build strong foundations one tool at a time, so nothing later in the course arrives before you're ready for it.

02

The Ultimate ZBrush Guide

Focused on workflows

Tools are easy to look up and simple enough on their own. Knowing which to reach for and in what order is the hard part, and that's what the course is built around.

03

The Ultimate ZBrush Guide

Self-paced

Always open, so you can start the moment you're ready and keep it for life. You fit the course around your own schedule, not the other way around ;)

Student work

All of this started from zero

Many of these artists opened ZBrush for the first time in Module 01. Same project, followed all the way to a finished render.

Let's do this!
Alin Costa
Hobbyist 3D Artist/Modeler
Zacharie Zuwala
Lighting/ / Compositing artist
Victor Mare
Tonya-Lee Bernard
Rishabh Shah
3D Character Artist / Architect / Video Editor
Rishabh Shah
3D Character Artist / Architect / Video Editor
Patrick Ho
Nicolò Rampin
3D Artist
Marcus Månsson
Lolita Ella
Jonathan Bollon
Jay Choe
Jay Choe
Chris Gonzalez
Freelance Artist
Chris Gonzalez
Freelance Artist
Simona Matasariu
Alin Costa
Hobbyist 3D Artist/Modeler
Victor Mare
Tonya-Lee Bernard
Rishabh Shah
3D Character Artist / Architect / Video Editor
Rishabh Shah
3D Character Artist / Architect / Video Editor
Richard Fortier
Digital Artist
Nicolò Rampin
3D Artist
Nicolò Rampin
3D Artist
Marcus Månsson
Jonathan Bollon
Jonathan Bollon
Jay Choe
Chris Gonzalez
Freelance Artist
Chris Gonzalez
Freelance Artist
Simona Matasariu

Is this for me?

No experience needed

If you've never opened ZBrush, or you've opened it a few times and backed out, this is built for you. Same if you're coming from 2D, or from another 3D program, and ZBrush is the one that hasn't clicked. No sculpting experience is assumed, and between the course and the private community you've got the structure and the help to get through it.

But it's not a 'magic potion'... you still have to put in the time and work to see the results. Trust the process, practice the workflows, and the system holds up.

Join us today!
The Ultimate ZBrush Guide

What Students Say

In their own words

Your UZG showed me, how I can do this amazing art by myself.
It was really helpful, to understand the basics and the workflow for a character from start to finish. Your courses pushed my art forward, that I'm now working on my graphic novel, which I hopefully will finish. Thank you for that :)
Full testimonial
Sascha Sarkar
Graphic Novelist
UZG course is not only for Zbrush beginners it can also be an addition to more experienced artists. 
Pablo knows Zbrush like the back of his hand and always surprised me with different views and solutions. He`s willing to show every step which is needed to create a nice artwork. The different topics are straightforward and well explained in every single module with a lot of insights about what is behind the curtain of the software itself. I can recommend this course to everyone who wants to thrive as an artist, getting better technically and artistically.
Full testimonial
Philipp Unterguggenberger
With this course, I finally found a way to be guided step by step through ZBrush
ZBrush can be really scary and unsettling at first. After reading the presentation page of the course I was convinced it would be different from any tutorials I previously went through. Trying to learn ZBrush by yourself can be really overwhelming as there is a ton of information out there going in all directions with no structured way to guide you. This helped me understand its ways and secrets. I was directly put at ease by the methodology and Pablo's way to deconstruct the software to make it accessible to us. It changed my way to see ZBrush and will be a wonderful asset in the future.
Full testimonial
Aurélien Oger
This is one of, if not, the best series of learning resources I have been through (and I have done many for more traditional 3D as well as doing some myself! (Teacher here!)).
It is a delight to learn and follow the UZG course, it is exactly what I needed, a very good introduction to ZBrush to boost my skills to the level I need - having some experience with 3D I was worried that the level would be too basic, but the content proved me wrong, it is perfect for beginners and more advanced practitioners too. I am truly enjoying the course and already ripped the benefits of it, I'm much more confident with ZBrush and looking forward to learning more.
Full testimonial
Franck Dhotel
I was pleasantly surprised to find that it allowed me to re-master some features and especially to discover others that I had never used.
Although I thought this was a beginner's course, I decided to give it a try to get back on track. The course is well structured, the learning path is progressive and the content is rich in examples. The life-time access to the content and updates is also great. As for the trainer, I can say that I also really appreciated Pablo's style and skill. As English is not my first language, the clarity of his instruction is remarkable, not to mention that it is also possible to reduce the speed of the video. In summary, I'm very happy with my experience; I learned a lot.
Full testimonial
Richard Fortier
Richard Fortier
Now I am learning the fundamentals necessary to realize my vision.
I am a classically trained artist but I didn’t know anything about ZBrush. Finding Pablo’s UZG course was a blessing. Pablo teaches you the basic knowledge you need to get up and running and be productive in ZBrush.
Full testimonial
Will Tait
Will Tait
ZBrush used to be a massive source of stress and anxiety for me. But now, it has become a great source of joy as I have found confidence in my work.
The UZG is presented in a very systematic, clear and friendly manner. Pablo's classes demystify all the pop-up menus, the settings, and the structure of the program. His Epic Pen is a fantastic tool! While many other tutorials try to draw your attention to the cursor as they demonstrate something, and you are half-getting it and half-doubting that you are getting it, Pablo's teaching tools and skills demonstrate precisely what you need to see. I kid you not; this course is therapeutic! I wholeheartedly recommend any of his courses and feel very lucky to have discovered them.
Full testimonial
Vaula Zarpani
Vaula Zarpani
The step-by-step lessons were wonderful...
I have had ZBrush for a while and found that, with YouTube learning videos, I was all over the map, but with Pablo's UZG course the step-by-step lessons were wonderful. I learned some hidden gems of how to do things in Zbrush, that were 'WOW' moments. Also, Pablo encouraged students to go their own pace and to develop their own style of doing art. I want to encourage anyone who is starting out in ZBrush to do this course, also any seasoned Zbrushers. There is a lot to learn and the advantage of going back into your account and replaying videos was great. I enjoyed each module.
Full testimonial
Sara Penley
Sara Penley
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The Ultimate ZBrush Guide

Get access today!

Everything you need, from the first click!

Core is always open, so you can start today. Core + Live adds live sessions with me while a cohort is running. Either way, you get the complete course.

START ANY TIME

Core

The complete course at your own pace, files and resources included. Instant access, yours for life.

Next Cohort – Coming Soon

Core + Live

Everything in Core, plus live sessions with your tutor while a cohort runs. Real-time work, with your questions answered as they come up.
Next cohort opening soon.
Join the list to be notified.

"What if I've tried learning ZBrush before and gave up?"

Most people who bounce off ZBrush bounce off the interface, not off sculpting. Hundreds of buttons and no way to tell which twelve matter right now. Here tools arrive one at a time, in the order a real project needs them, so you're never staring at a panel you have no use for yet. The understanding comes from building something, not from a tour of the menus.

Questions

Things people usually ask

Are the lessons subtitled?

Yes, every lesson has subtitles. The player also has a search that reads the full transcript, so you can type a keyword or a phrase and it takes you straight to the moment it was mentioned. That one's worth remembering for later, when you've finished the course and want to check a specific thing without scrubbing through a lesson looking for it.

Why not just learn from free tutorials?

You should, and I make plenty of them myself. The difference is what you're left with afterwards. A tutorial shows you how to make one specific thing. Every lesson here is planned to pack in as much as it can while balancing the theory with the practice, and the workflows are built so they don't depend on what's being sculpted… here the workflows are built so they don't depend on what's being sculpted, which means the character in the videos is the vehicle, not the point. You finish able to approach your own projects, not just able to repeat this one.

When does the course start?

It depends which option you buy.

Core has no start date. You get access the moment you buy it, go at your own pace, and keep it for life.

Core + Live is the same course on the same terms, plus live sessions that run on set dates when a cohort opens. Those dates are published before the cohort goes on sale, so you'll know them before you buy.

Core on its own does not include the live sessions.

Is this for beginners or should I have some ZBrush knowledge?

You don't need to have any prior knowledge of ZBrush, this course was design for absolute beginner. However, if you are already familiar with ZBrush, the various workflows and the structure of the modules would be of great help to refine you own sculpting workflows.

Also, because of the way that the course has been structured, even if you have some prior knowledge, the lessons could help you to fill in some important gaps and help you understand why some tools work the way they do.

How can I access the content?

When you join the UZG, you'll create a student account that allows you to access the course. You can basically watch the lessons anywhere that you have an internet connection (24/7).

The content has also been optimised to work on any device so you can watch it on your phone, table or PC and keep track of your student progress.

Within the lessons there is also an option to 'mark as favourite' and the entire content of the course is 'searchable' from your dashboard ;)

What about feedback or answering questions?

We've got you covered! when you join the UZG course, you'll also get access to the awesome private community.

The UZG community is the place where you can interact with other like-minded people, share your progress and get feedback. What's great about the community is not only that is a safe space to share, but you'll find artists that are in the same stage of the learning process and others that have already gone through the lessons and can point you in the right direction.

How long do I have to complete this course?

In short, if you watch one single lesson every day (and practice the workflows), you can complete the course in 8 weeks.

One of the key aspects of the methodology of the course is the ability to go at your own pace (everyone learns differently). So there is no rush and you can fit the course within your schedule.

Because it is self-paced, the UZG is also a lifetime access so you can come back and revisit the lessons whenever you want to.

What software do I need to join this course?

This course is 100% focusing on the full version of ZBrush and on getting you comfortable with the features, so you'll need a working copy of the full version of ZBrush (2019 or newer). There are other version of ZBrush like ZBrushCore and ZBrushCore Mini which are great starting points but they don't have all the advanced features that we will cover in the UZG.

ZBrush also gives you a 30-day trial on the full version and if you don't own a copy of ZBrush, you could also get it on a subscription basis here.

The Ultimate ZBrush Guide

Ready When You Are

One last thing...

Nobody wants to learn ZBrush. What you want is to make the thing that's been sitting in your head, and ZBrush just happens to be a really great tool for it. Learn it properly once and you stop thinking about the software at all. You just think about what you're making.