Published
October 26, 2022

Creating a Plasticine Material with ZBrush and 3D Painter

Grab a coffee, this is a long video… I’m going to cover the full process of creating a Plasticine Material for PBR workflow using ZBrush and Adobe 3D Painter. I’m also going to show you how to render in Adobe 3D Stager to complete the look of a rough plasticine model.

Creating a Plasticine Material with ZBrush and 3D PainterCreating a Plasticine Material with ZBrush and 3D Painter
Creating a Plasticine Material with ZBrush and 3D Painter
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Creating a Plasticine Material with ZBrush and 3D Painter
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Creating a Plasticine Material with ZBrush and 3D Painter
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Creating a Plasticine Material with ZBrush and 3D Painter
Play Icon
Creating a Plasticine Material with ZBrush and 3D Painter
Play Icon
Creating a Plasticine Material with ZBrush and 3D Painter
Play Icon
Creating a Plasticine Material with ZBrush and 3D Painter
Play Icon
Creating a Plasticine Material with ZBrush and 3D Painter
Play Icon
Creating a Plasticine Material with ZBrush and 3D Painter
Play Icon
Creating a Plasticine Material with ZBrush and 3D Painter
Play Icon
Creating a Plasticine Material with ZBrush and 3D Painter
Play Icon
Creating a Plasticine Material with ZBrush and 3D Painter
Play Icon
Creating a Plasticine Material with ZBrush and 3D Painter
Play Icon
Creating a Plasticine Material with ZBrush and 3D Painter
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Creating a Plasticine Material with ZBrush and 3D Painter
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Creating a Plasticine Material with ZBrush and 3D Painter
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Some extra renders of the Frog

These are some quick variations of the frog render, just mixing some of the materials and using the 'colour overlay' technique that I showed at the end of the tutorial.

I also use the same setup with a different mesh and a different background for these dragon:

AFFILIATE DISCLOSURE: This tutorial may contain affiliate links which means if you decide to make a purchase through a link, I may earn a small commission at no additional cost to you.
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Smart material and detail maps

If you just want to try the material I created in this tutorial, you can download it here. The ZIP file that includes the Smart Material also comes with the alpha and Normal maps I used to create the high-frequency details.

Check it out
Smart material and detail maps