Published
January 16, 2020

ZBrush Compositor Fixing issues and re-lighting technique

The ZBrush Compositor plugin can help you create very intricate textures for PBR workflows.

ZBrush Compositor Fixing issues and re-lighting techniqueZBrush Compositor Fixing issues and re-lighting technique
ZBrush Compositor Fixing issues and re-lighting technique
Play Icon
ZBrush Compositor Fixing issues and re-lighting technique
Play Icon
ZBrush Compositor Fixing issues and re-lighting technique
Play Icon
ZBrush Compositor Fixing issues and re-lighting technique
Play Icon
ZBrush Compositor Fixing issues and re-lighting technique
Play Icon
ZBrush Compositor Fixing issues and re-lighting technique
Play Icon
ZBrush Compositor Fixing issues and re-lighting technique
Play Icon
ZBrush Compositor Fixing issues and re-lighting technique
Play Icon
ZBrush Compositor Fixing issues and re-lighting technique
Play Icon
ZBrush Compositor Fixing issues and re-lighting technique
Play Icon
ZBrush Compositor Fixing issues and re-lighting technique
Play Icon
ZBrush Compositor Fixing issues and re-lighting technique
Play Icon
ZBrush Compositor Fixing issues and re-lighting technique
Play Icon
ZBrush Compositor Fixing issues and re-lighting technique
Play Icon
ZBrush Compositor Fixing issues and re-lighting technique
Play Icon
ZBrush Compositor Fixing issues and re-lighting technique
Play Icon

This video covers a couple of simple fixes for the ZBrush to Substance 3D Painter workflow using the ZBrush compositor pluting. I also share a bit of theory so if you want to skip to the practical solution you can go to the 15 min mark or to the 25 min mark for the ‘re-lighting technique’

Fixing texture artifacts in Substance 3D Painter

When using the ZBrush Compositor plugin, it’s important to remember that the workflow consist of a series of 2D maps (BPR renders) being projected on a single-sided plane with displacement. This process creates a convincing effect that displays the 3d volumes. However, there are certain features in Substance Painter that might not behave how you expect.

In the video tutorial from this guide, I go over a simple fix to remove some ‘artifacts’ from the texture as a result of the tri-planar projection.

If you are familiar with the way substance works with tri-planar projection, all you need to do is turn it off in the layers/generators/masks that use this property so that the projection is done based on the UVs.

Artwork by Magdalena Dadela

Artwork by Magdalena Dadela

AFFILIATE DISCLOSURE: This tutorial may contain affiliate links which means if you decide to make a purchase through a link, I may earn a small commission at no additional cost to you.
Related Resource

Get resource
Related Video

ZBrush Compositor plugin

This is a video series introducing you to the ZBrush Compositor plugin to render ZBrush sculpts with Marmoset and/or 3D Painter

Check it out
ZBrush Compositor plugin