Published
August 22, 2022

Creating the Handle of a Katana’s hilt (Tsuka) with ZModeler in ZBrush

In this quick tutorial, I’m going to show you how to create the intricate woven patterns of a Japanese sword using the ZModeler tool in ZBrush. We are going to focus only on the handle (Tsuka) of the Katana’s hilt (Koshirae)

Creating the Handle of a Katana’s hilt (Tsuka) with ZModeler in ZBrushCreating the Handle of a Katana’s hilt (Tsuka) with ZModeler in ZBrush
Creating the Handle of a Katana’s hilt (Tsuka) with ZModeler in ZBrush
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Creating the Handle of a Katana’s hilt (Tsuka) with ZModeler in ZBrush
Play Icon
Creating the Handle of a Katana’s hilt (Tsuka) with ZModeler in ZBrush
Play Icon
Creating the Handle of a Katana’s hilt (Tsuka) with ZModeler in ZBrush
Play Icon
Creating the Handle of a Katana’s hilt (Tsuka) with ZModeler in ZBrush
Play Icon
Creating the Handle of a Katana’s hilt (Tsuka) with ZModeler in ZBrush
Play Icon
Creating the Handle of a Katana’s hilt (Tsuka) with ZModeler in ZBrush
Play Icon
Creating the Handle of a Katana’s hilt (Tsuka) with ZModeler in ZBrush
Play Icon
Creating the Handle of a Katana’s hilt (Tsuka) with ZModeler in ZBrush
Play Icon
Creating the Handle of a Katana’s hilt (Tsuka) with ZModeler in ZBrush
Play Icon
Creating the Handle of a Katana’s hilt (Tsuka) with ZModeler in ZBrush
Play Icon
Creating the Handle of a Katana’s hilt (Tsuka) with ZModeler in ZBrush
Play Icon
Creating the Handle of a Katana’s hilt (Tsuka) with ZModeler in ZBrush
Play Icon
Creating the Handle of a Katana’s hilt (Tsuka) with ZModeler in ZBrush
Play Icon
Creating the Handle of a Katana’s hilt (Tsuka) with ZModeler in ZBrush
Play Icon
Creating the Handle of a Katana’s hilt (Tsuka) with ZModeler in ZBrush
Play Icon

Using the Bend Arc deformer

Once you create the pattern for your 'wrap' and have it duplicated, you can use the deformers from the Gizmo 3D to easily change the shape and create complex accessories like this bracelet:

All you have to do is to place the Gizmo in the centre of the volume and click on the gear icon to bring up the deformers, and choose 'Bend Arc':

Using the Green controller you can pull it to deform the mesh in an 'arc' shape. you can control the profile with the white cone and the 'twist' with the yellow one:

AFFILIATE DISCLOSURE: This tutorial may contain affiliate links which means if you decide to make a purchase through a link, I may earn a small commission at no additional cost to you.

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