Published
July 14, 2019

FiberMesh trees and forest

Using FibrMesh in ZBrush to easily create complex organic shapes like trees

FiberMesh trees and forestFiberMesh trees and forest
FiberMesh trees and forest
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FiberMesh trees and forest
Play Icon
FiberMesh trees and forest
Play Icon
FiberMesh trees and forest
Play Icon
FiberMesh trees and forest
Play Icon
FiberMesh trees and forest
Play Icon
FiberMesh trees and forest
Play Icon
FiberMesh trees and forest
Play Icon
FiberMesh trees and forest
Play Icon
FiberMesh trees and forest
Play Icon
FiberMesh trees and forest
Play Icon
FiberMesh trees and forest
Play Icon
FiberMesh trees and forest
Play Icon
FiberMesh trees and forest
Play Icon
FiberMesh trees and forest
Play Icon
FiberMesh trees and forest
Play Icon

In this quick tutorial, I’ll walk you through the process of setting up the FiberMesh settings to produce the trunk, the branches and the leaves for a low-poly tree in ZBrush. The technique in this tutorial can be applied to a variety of things by simply tweaking the settings on each step.

“Fractal” approach to building things…

The technique of this tutorial is rather simple once you know the steps. Once you have a good grasp of how the settings in FiberMesh affect the shape of the objects, you can create a wide range of things following the same process.

You can generate fairly convincing trees in a few minutes. Playing around with the settings of FiberMesh, you can also create very abstract objects that follow a similar pattern:

AFFILIATE DISCLOSURE: This tutorial may contain affiliate links which means if you decide to make a purchase through a link, I may earn a small commission at no additional cost to you.

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