In this chill ZBrushLive stream, I blocked out a sea creature with some humanoid features and walked through my process for setting up a clean, high-res dynamesh sculpt. The focus was on proportions, sculpting techniques, and refining the initial sketch for a solid base.
Media
Sponsors
Prizes
Subscribe to our newsletter
Get notifications of new events delivered directly to your inbox.
Awesome! Check your email and click on the link to confirm your subscription.
We hate spam and we'll aim to only share with you relevant and useful information that will help you grow your skills. So it is important that you confirm by clicking on the link we email you ;)
Oops! Something went wrong while submitting the form. Please try again.