In this follow-up session of Let’s Make It Happen, we dive deeper into ZBrush by refining our creature design. After laying down the base with ZSpheres and Adaptive Skin, we now focus on combining shapes into a cohesive form and adding early layers of skin detailing. This stage is where the creature begins to feel alive, as we carve in surface definition, experiment with texture, and push the design into something truly unique.
If you’re thinking of joining the Creatures of the Deep contest, this is a solid starting point to explore weird silhouettes and otherworldly sea life. Come hang out, watch the workflow unfold, and maybe get inspired to create your own!
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