We’ll start by refining surface details with the Soft Form brush and subdivision levels, then dive into Polypainting in ZBrush to bring the creature to life. The focus will be on building believable skin tones and color variation, starting with bright hues like yellow, blue, and red, then blending them together to create natural-looking transitions.
By the end of the stream, we’ll have established a striking red skin look for the Uakari creature, with richer detail and texture variation.
What you’ll learn:
- How to refine details with brushes & subdivision levels
- Approaches for setting up base hues in Polypaint
- Techniques for blending colors for natural skin tones
- Tips for achieving variation and richness in creature textures with masking
