We also explored how to use the Multi Map Exporter in ZBrush to generate maps automatically, and how to set up your materials inside Marmoset for both high-res and low-res renders. The main goal is to show you how to get a clean, polished render of your sculpt using your ZBrush polypaint… without overcomplicating the process.If you want to see how to take your concept from ZBrush to a final render, this session is a solid walkthrough.
Topics Covered:
- Exporting high-res sculpts from ZBrush
- Using vertex color (polypaint) in Marmoset
- Quick UV creation with UV Master
- Exporting textures and normal maps
- Setting up materials in Toolbag 5
Media
Sponsors
Prizes
Subscribe to our newsletter
Get notifications of new events delivered directly to your inbox.
Awesome! Check your email and click on the link to confirm your subscription.
We hate spam and we'll aim to only share with you relevant and useful information that will help you grow your skills. So it is important that you confirm by clicking on the link we email you ;)
Oops! Something went wrong while submitting the form. Please try again.