Live Session

Rendering Your ZBrush Creature in Marmoset Toolbag 5 (Uakari Final Concept)

We wrapped up the Uakari creature concept in this session and took it all the way from ZBrush to Marmoset Toolbag 5 for rendering. I walked through a few different ways you can export your sculpt, from sending the high-res mesh with polypaint (vertex color) straight into Marmoset, to creating quick UVs for baking normal and texture maps.

09
October 2025
09
October 2025
Time Icon
Deadline:
October 9, 2025 9:00 AM
AEDT
Time Icon
Deadline:
10/09/25
9:00 AM
AEDT
Location Icon
Rendering Your ZBrush Creature in Marmoset Toolbag 5 (Uakari Final Concept)
Rendering Your ZBrush Creature in Marmoset Toolbag 5 (Uakari Final Concept)
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We also explored how to use the Multi Map Exporter in ZBrush to generate maps automatically, and how to set up your materials inside Marmoset for both high-res and low-res renders. The main goal is to show you how to get a clean, polished render of your sculpt using your ZBrush polypaint… without overcomplicating the process.If you want to see how to take your concept from ZBrush to a final render, this session is a solid walkthrough.

Topics Covered:

  • Exporting high-res sculpts from ZBrush
  • Using vertex color (polypaint) in Marmoset
  • Quick UV creation with UV Master
  • Exporting textures and normal maps
  • Setting up materials in Toolbag 5