In this stream I focused on refining the armour plates with some organic ridges and edge details to get a more natural flow. I also showed a simple way to do quick retopology and project details in ZBrush using ZRemesher and Project History to get clean subdivision levels for further sculpting
Media
Sponsors
Prizes
Subscribe to our newsletter
Get notifications of new events delivered directly to your inbox.
Awesome! Check your email and click on the link to confirm your subscription.
We hate spam and we'll aim to only share with you relevant and useful information that will help you grow your skills. So it is important that you confirm by clicking on the link we email you ;)
Oops! Something went wrong while submitting the form. Please try again.
