Live Session

Sci-fi Prop with Substance 3D Modeler (part 2)

In this livestream recap, I kept working on the sci-fi grenade concept inside Adobe Substance 3D Modeler we started in the previous lesson, refining the shapes, cleaning up the proportions, and starting to explore the design functionality a bit more.

8
July 2025
09
July 2025
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Deadline:
July 9, 2025 9:00 AM
AEST
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Sci-fi Prop with Substance 3D Modeler (part 2)
Sci-fi Prop with Substance 3D Modeler (part 2)
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It’s a pretty relaxed session where I chat through my thought process while showing a bunch of techniques for using primitives, and keeping things clean and reusable. There’s a bit of rambling (as always), some solid tips, and a good reminder that sometimes it’s better to simplify instead of over-detailing too early. If you’re into exploring new workflows or want to see Substance Modeler in action for hard-surface stuff, give it a watch.