It’s a pretty relaxed session where I chat through my thought process while showing a bunch of techniques for using primitives, and keeping things clean and reusable. There’s a bit of rambling (as always), some solid tips, and a good reminder that sometimes it’s better to simplify instead of over-detailing too early. If you’re into exploring new workflows or want to see Substance Modeler in action for hard-surface stuff, give it a watch.
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