Live Session

Sculpting Armour Panels (Biomech)

In this livestream I continue working on the biomech transport creature I started last week. The focus this time is on building out the mechanical parts and blocking the armour panels to push the design further into the hard-surface biomech world.

22
October 2025
22
October 2025
Time Icon
Deadline:
October 22, 2025 9:00 AM
AEDT
Time Icon
Deadline:
10/22/25
09:00AM
AEDT
Location Icon
Sculpting Armour Panels (Biomech)
Sculpting Armour Panels (Biomech)
Play Icon

I show a quick and simple way to use a duplicate of the base mesh, subdivide it, and with the Slice Curve brush split it into different polygroups.

From there I delete what’s not needed and dynamesh the rest to create clean, interesting panels.I also demonstrate how I used my custom GIO brush to sketch and refine the hard-surface details, adding structure and definition to the creature’s mechanical shapes.Stick around for the full process, tips, and workflow insights on bringing organic and mechanical elements together in ZBrush.