If you texture with whatever’s in the Substance library, dragging smart materials around and tweaking sliders until something looks right… I get it, I do it too. The thing is, once you build your own materials from scratch, layer by layer, you know how every part of them works. You can tweak them, push them further and reuse them on your next project without starting over.
Over two live sessions we’ll put together a small library of our own materials, then use it to texture a vintage typewriter. It’s a really nice asset to practise on, with painted metal, brass, chrome, paper and lots of small details. Everything is built non-destructively, so the same setup can give you a completely different look with a few tweaks!
It’s totally free and live, but seats are limited. You’ll get the typewriter file, a Discord channel just for the workshop, and the recordings afterwards if you can’t make it live.

What we’ll cover
Day 1 · Build your material library
- Smart materials built from scratch, layer by layer
- Painted metal with scratches showing the metal underneath, copper, paper and more
- Testing them on a sphere and other assets so they work anywhere
- Saving and organising them into your own library

Day 2 · Customise it for the hero prop
- Customising each material with masks
- Tweaking the wear and painting away the bits that look overdone
- Stickers and decals for the keys, labels and nameplate
- Panel lines and details with the path tools

What you need: Substance 3D Painter. Everything else is provided.
🗓️ Tuesday 1st & Wednesday 2nd of December, 2026 · 8:00 AM (Melbourne time, AEDT)
⏰ US & Europe: Monday 30 Nov & Tuesday 1 Dec · 1 PM LA · 4 PM New York · 9 PM London
