Published
May 25, 2021

It's all in the eyes!

'How did you make the eyes?' - That's another question I get asked often when I share my characters and creatures online, so today I want to share a couple of techniques that you can use to create eyes in ZBrush.

It's all in the eyes!

The first tip/technique is using Polypaint, radial symmetry, and a nice material to get a good looking eye in just a few seconds...

The process is really simple and you can follow this set of steps below and the gif above as reference:

  1. Choose/create a sphere, subdivided it a few times to have enough resolution and choose the SkinShade4 material (to see polypaint better)
  2. Activate Summetry and turn on the 'R' for Radial Symmetry. Switch from the 'X' axis to the 'Z' axis.
  3. Choose the standard brush, turn off 'Zadd' and turn on 'RGB'
  4. Now you are ready to paint the eye. Choose a dark red colour and cover a bit more than half the sphere.
  5. Add a light 'cream' colour for the sclera, and chose the colour of your iris... you'll see that these steps are super easy and fast thanks to the radial symmetry.
  6. Add a black dot for the pupil
  7. Finally, turn off Radial symmetry and you can 'fake' the concave shape of the iris, but adding some highlight with a lighter colour to the bottom half of the iris and a dark tone at the top of the pupil.
  8. The final step is to switch to a more reflective material. you can use the JellyBean or ToyPlastic materials in ZBrush to complete the effect (or download the I prepared for you from the buttom below).

Download the simple eye material for ZBrush

Pretty straightforward, right? - You can do lots of different variants and save the spheres as separate tools in a folder so you can build your own asset library of eyes ;)

The second technique is even simpler and super cool.

In ZBrush, the MatCaps use an image to produce the effect of the material. The image that is used as a base for the material, is usually based on a sphere shape... so, naturally, since the eye is kind of like a sphere, we can basically replace the texture of any matcap for a painted texture of an eye:

You can use any eye texture (you can just take a pixture of your eye) and put it into a square image and import it into ZBrush. These are the steps:

  1. Find a texture or take a picture of your eye and fit it in a square document in Photoshop
  2. In ZBrush, select any matcap like the 'Chrome A' or similar, go to the Modifiers subpalette from the Material Palette, and click on the texture thumbnail at the bottom.
  3. Click on import from the pup-up palette and select your JPEG or PNG image
  4. voila! you have a brand new eye material... is that simple really.

The only thing is that because it is a MatCap, the eye will always be pointing at the camera which is a little bit creepy when sculpting, it feels like your sculpture is constantly judging you haha:

That's it for today. I'll be sending a couple of emails about the workshop closer to the deadline of enrolment in case you want to join later (provided we still have spots available).