Creating simple Garments with Polygroups
In most cases when I work on something that requires some kind of fabric, I tend to sculpt everything in ZBrush. However, there are cases when I used Marvellous Designer to simulate the garments as a base before detailing the meshes. One of the things that sometimes ‘puts me off’ from creating the clothing of a character in MD (Marvellous Designer), is that I’ll need to either find a really good reference for the garments or design the patterns myself and that means a lot of tweaking. So for today’s tip, I’m going to show you my new favourite way to create Clothes with ZBrush and MD!

Marvellous Designer, Garments, Workflow, UV, Clothes